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D&D 2014 — Fireball damage given the save result

R04 · Intermediate · Scoped component

Question and scope

D&D 2014 Fireball at its base spell level deals 8d6 damage, halved on a successful Dexterity save. Given that the save succeeded, what is mean damage? Predict whether it is exactly half of 28.

Source sections are linked under Rules below; primary-source review is recorded in the release dossier. Independent human and browser/usability review are separate gates.

Inputs and model limits

Base spell level, 8d6; one target. Reports are conditional on success/failure, not weighted by a target’s save chance.

Complete runnable model

dice_pool(8, 6).sum() efficiently builds the ordinary total. // 2 divides each possible integer result and rounds down. This is a transformation of the entire distribution, not division of a summary number.

full = dice_pool(8, 6).sum()
half = full // 2
output("Damage given failed save", full)
output("Damage given successful save", half)

Damage given failed save · DieRoll · mean 28.000

outcome%fracX
80.0000.000
90.000.0000.000
100.000.0000.000
110.010.0000.000
120.021/50640.000
130.051/21170.000
140.101/9830.001
150.202/9970.002
160.374/10930.004
170.624/6410.006
181.0013/12990.010
191.5210/6590.015
202.1823/10530.022
212.995/1670.030
223.9244/11230.039
234.9049/9990.049
245.88424/72070.059
256.7784/12410.068
267.48115/15380.075
277.94128/16130.079
288.0948/5930.081
297.94128/16130.079
307.48115/15380.075
316.7784/12410.068
325.88424/72070.059
334.9049/9990.049
343.9244/11230.039
352.995/1670.030
362.1823/10530.022
371.5210/6590.015
381.0013/12990.010
390.624/6410.006
400.374/10930.004
410.202/9970.002
420.101/9830.001
430.051/21170.000
440.021/50640.000
450.010.0000.000
460.000.0000.000
470.000.0000.000
480.0000.000

Damage given successful save · DieRoll · mean 13.750

outcome%fracX
40.000.0000.000
50.010.0000.000
60.071/14950.001
70.301/3310.003
80.9937/37380.010
92.5231/12310.025
105.1845/8690.052
118.82395/44770.088
1212.7125/9880.127
1315.484/5450.154
1416.0193/12040.160
1514.251/3580.142
1610.8115/10660.108
176.9177/11140.069
183.7069/18640.037
191.6220/12310.016
200.572/3530.006
210.151/6720.001
220.031/37190.000
230.000.0000.000
240.0000.000

Reading the report and independent checks

Full mean is 28; successful-save mean is 13.75, not 14. Half the possible probability mass is on odd totals, where rounding loses half a point, giving a mean loss of 1/4. Half-damage range is 4–24.

Safe changes

Use one d6 instead: full mean 3.5, rounded-half mean 1.5. Verify by writing transformed faces 0,1,1,2,2,3.

Composition and boundary checks

Why is this not the overall expected damage to a target? Answer: it conditions on the save result. You must also know the target’s save chance; L32 builds that full scoped question. Checkpoint: keep the conditioning statement in every output label.

Do not combine separate marginal reports and assume they preserve the same rolled faces. When an event depends on several properties of one roll, keep those properties together inside a single classifier or pool callback.

Rules

D&D Basic Rules 2014, Fireball and the basic round-down convention. Base third-level spell, one target; no resistance, vulnerability, Evasion, or other damage reductions.

Related learning

Lesson L20 explains the modelling idea step by step. Cookbook index offers both game and mechanic views of these same recipes.

Content ID: R04 · Review status: pilot

Prerequisites: L20