Cookbook
Rewritten lessons and recipes are labelled pilot until human and browser review. Old URLs have explicit migration pages; source pending is not rules certification.
By game
D&D 2014
- D&D 2014 — ordinary ability checks — complete scoped mechanic · beginner (pilot)
- D&D 2014 — one randomly generated ability score — component · intermediate (pilot)
- D&D 2014 — Fireball damage given the save result — component · intermediate (pilot)
- D&D 2014 — miss, hit, or critical — component · advanced (pilot)
- D&D 2014 — one target’s Fireball risk — component · advanced (pilot)
Call of Cthulhu 7e
- Call of Cthulhu 7e — meet regular difficulty — component · beginner (pilot)
Cairn 2e
- Cairn 2e — one Blood Elk hit — component (pilot)
- Cairn 2e — damage after armour — component · intermediate (pilot)
- Cairn 2e — dual-weapon damage — component · intermediate (pilot)
Blades in the Dark
- Blades in the Dark — action-result categories — component · advanced (pilot)
Brindlewood Bay (supplied text)
- Brindlewood Bay — Theorize before Crown use — initial standard-mystery roll before Crowns · intermediate (pilot)
Generic
- Count, any, and enough hits — component · intermediate (pilot)
- How much does an explosion cap matter? — bounded approximation · advanced (pilot)
- Reroll a bad face once — component · advanced (pilot)
- Conditioning versus scoring zero — component · advanced (pilot)
Fate Core
- Fate Core — four Fate dice — component · intermediate (pilot)
- Fate Core — active opposition to an overcome action — component · advanced (pilot)
- Fate Core — one invocation, +2 or reroll? — component · advanced (pilot)
Generic; RMSS verification pending
- Open-ended d100 — RMSS source pending — bounded approximation · advanced (source pending)
The Pool; source pending
- The Pool — any-one trigger component — component · intermediate (source pending)
Dungeon World
- Dungeon World — Defy Danger result bands — component · intermediate (pilot)
Generic / D&D 2014 contrast
- Independent damage dice versus doubling one face — component · intermediate (pilot)
By mechanic
Target checks
- D&D 2014 — ordinary ability checks — complete scoped mechanic · beginner (pilot)
- Call of Cthulhu 7e — meet regular difficulty — component · beginner (pilot)
Dependent saves
- Cairn 2e — one Blood Elk hit — component (pilot)
Keep/drop
- D&D 2014 — one randomly generated ability score — component · intermediate (pilot)
Pools
- Blades in the Dark — action-result categories — component · advanced (pilot)
- Count, any, and enough hits — component · intermediate (pilot)
- The Pool — any-one trigger component — component · intermediate (source pending)
Graded outcomes
- Brindlewood Bay — Theorize before Crown use — initial standard-mystery roll before Crowns · intermediate (pilot)
- Dungeon World — Defy Danger result bands — component · intermediate (pilot)
Explosions
- How much does an explosion cap matter? — bounded approximation · advanced (pilot)
- Open-ended d100 — RMSS source pending — bounded approximation · advanced (source pending)
Damage
- D&D 2014 — Fireball damage given the save result — component · intermediate (pilot)
- Cairn 2e — damage after armour — component · intermediate (pilot)
Custom dice
- Fate Core — four Fate dice — component · intermediate (pilot)
Natural-face exceptions
- D&D 2014 — miss, hit, or critical — component · advanced (pilot)
Dependent outcome
- D&D 2014 — one target’s Fireball risk — component · advanced (pilot)
Opposed rolls
- Fate Core — active opposition to an overcome action — component · advanced (pilot)
Decisions
- Fate Core — one invocation, +2 or reroll? — component · advanced (pilot)
Mixed pools
- Cairn 2e — dual-weapon damage — component · intermediate (pilot)
Rerolls
- Reroll a bad face once — component · advanced (pilot)
Conditioning
- Conditioning versus scoring zero — component · advanced (pilot)
Dependence
- Independent damage dice versus doubling one face — component · intermediate (pilot)